File hello.go
:
package main
import "fmt"
func main() {
fmt.Println("Hello Go")
}
$ go run hello.go
Consolidated and Comprehensive guide to Go Lang.
File hello.go
:
package main
import "fmt"
func main() {
fmt.Println("Hello Go")
}
$ go run hello.go
Type goes after identifier!
var foo int // declaration without initialization
var foo int = 42 // declaration with initialization
var foo, bar int = 42, 1302 // declare and init multiple vars at once
var foo = 42 // type omitted, will be inferred
foo := 42 // shorthand, only in func bodies, omit var keyword, type is always implicit
const constant = "This is a constant"
// iota can be used for incrementing numbers, starting from 0
const (
_ = iota
a
b
c = 1 << iota
d
)
fmt.Println(a, b) // 1 2 (0 is skipped)
fmt.Println(c, d) // 8 16 (2^3, 2^4)
package main
import "fmt"
import "math"
// `const` declares a constant value.
const s string = "constant"
func main() {
fmt.Println(s)
// A `const` statement can appear anywhere a `var`
// statement can.
const n = 500000000
fmt.Println(n)
// Constant expressions perform arithmetic with
// arbitrary precision.
const d = 3e20 / n
fmt.Println(d)
}
// this does *nothing*
_ := 42
// this calls `getThing` but throws away the
// two return values
_, _ := getThing();
Importing
import _ "log"
package main
import "fmt"
func main() {
// Strings, which can be added together with `+`.
fmt.Println("go" + "lang")
// Integers and floats.
fmt.Println("1+1 =", 1+1)
fmt.Println("7.0/3.0 =", 7.0/3.0)
// Booleans, with boolean operators as you'd expect.
fmt.Println(true && false)
fmt.Println(true || false)
fmt.Println(!true)
}
// a simple function
func functionName() {}
// function with parameters (again, types go after identifiers)
func functionName(param1 string, param2 int) {}
// multiple parameters of the same type
func functionName(param1, param2 int) {}
// return type declaration
func functionName() int {
return 42
}
// Can return multiple values at once
func returnMulti() (int, string) {
return 42, "foobar"
}
var x, str = returnMulti()
// Return multiple named results simply by return
func returnMulti2() (n int, s string) {
n = 42
s = "foobar"
// n and s will be returned
return
}
var x, str = returnMulti2()
func main() {
// assign a function to a name
add := func(a, b int) int {
return a + b
}
// use the name to call the function
fmt.Println(add(3, 4))
}
// Closures, lexically scoped: Functions can access values that were
// in scope when defining the function
func scope() func() int{
outer_var := 2
foo := func() int { return outer_var}
return foo
}
func another_scope() func() int{
// won't compile because outer_var and foo not defined in this scope
outer_var = 444
return foo
}
// Closures
func outer() (func() int, int) {
outer_var := 2
inner := func() int {
outer_var += 99 // outer_var from outer scope is mutated.
return outer_var
}
inner()
return inner, outer_var // return inner func and mutated outer_var 101
}
func main() {
fmt.Println(adder(1, 2, 3)) // 6
fmt.Println(adder(9, 9)) // 18
nums := []int{10, 20, 30}
fmt.Println(adder(nums...)) // 60
}
// By using ... before the type name of the last parameter you can indicate that it takes zero or more of those parameters.
// The function is invoked like any other function except we can pass as many arguments as we want.
func adder(args ...int) int {
total := 0
for _, v := range args { // Iterates over the arguments whatever the number.
total += v
}
return total
}
bool
string
int int8 int16 int32 int64
uint uint8 uint16 uint32 uint64 uintptr
byte // alias for uint8
rune // alias for int32 ~= a character (Unicode code point) - very Viking
float32 float64
complex64 complex128
var i int = 42
var f float64 = float64(i)
var u uint = uint(f)
// alternative syntax
i := 42
f := float64(i)
u := uint(f)
main
math/rand
=> package rand
)func main() {
// Basic one
if x > 10 {
return x
} else if x == 10 {
return 10
} else {
return -x
}
// You can put one statement before the condition
if a := b + c; a < 42 {
return a
} else {
return a - 42
}
// Type assertion inside if
var val interface{}
val = "foo"
if str, ok := val.(string); ok {
fmt.Println(str)
}
}
// There's only `for`, no `while`, no `until`
for i := 1; i < 10; i++ {
}
for ; i < 10; { // while - loop
}
for i < 10 { // you can omit semicolons if there is only a condition
}
for { // you can omit the condition ~ while (true)
}
// use break/continue on current loop
// use break/continue with label on outer loop
here:
for i := 0; i < 2; i++ {
for j := i + 1; j < 3; j++ {
if i == 0 {
continue here
}
fmt.Println(j)
if j == 2 {
break
}
}
}
there:
for i := 0; i < 2; i++ {
for j := i + 1; j < 3; j++ {
if j == 1 {
continue
}
fmt.Println(j)
if j == 2 {
break there
}
}
}
// switch statement
switch operatingSystem {
case "darwin":
fmt.Println("Mac OS Hipster")
// cases break automatically, no fallthrough by default
case "linux":
fmt.Println("Linux Geek")
default:
// Windows, BSD, ...
fmt.Println("Other")
}
// as with for and if, you can have an assignment statement before the switch value
switch os := runtime.GOOS; os {
case "darwin": ...
}
// you can also make comparisons in switch cases
number := 42
switch {
case number < 42:
fmt.Println("Smaller")
case number == 42:
fmt.Println("Equal")
case number > 42:
fmt.Println("Greater")
}
// cases can be presented in comma-separated lists
var char byte = '?'
switch char {
case ' ', '?', '&', '=', '#', '+', '%':
fmt.Println("Should escape")
}
var a [10]int // declare an int array with length 10. Array length is part of the type!
a[3] = 42 // set elements
i := a[3] // read elements
// declare and initialize
var a = [2]int{1, 2}
a := [2]int{1, 2} //shorthand
a := [...]int{1, 2} // elipsis -> Compiler figures out array length
var a []int // declare a slice - similar to an array, but length is unspecified
var a = []int {1, 2, 3, 4} // declare and initialize a slice (backed by the array given implicitly)
a := []int{1, 2, 3, 4} // shorthand
chars := []string{0:"a", 2:"c", 1: "b"} // ["a", "b", "c"]
var b = a[lo:hi] // creates a slice (view of the array) from index lo to hi-1
var b = a[1:4] // slice from index 1 to 3
var b = a[:3] // missing low index implies 0
var b = a[3:] // missing high index implies len(a)
a = append(a,17,3) // append items to slice a
c := append(a,b...) // concatenate slices a and b
// create a slice with make
a = make([]byte, 5, 5) // first arg length, second capacity
a = make([]byte, 5) // capacity is optional
// create a slice from an array
x := [3]string{"Лайка", "Белка", "Стрелка"}
s := x[:] // a slice referencing the storage of x
len(a)
gives you the length of an array/a slice. It's a built-in function, not a attribute/method on the array.
// loop over an array/a slice
for i, e := range a {
// i is the index, e the element
}
// if you only need e:
for _, e := range a {
// e is the element
}
// ...and if you only need the index
for i := range a {
}
// In Go pre-1.4, you'll get a compiler error if you're not using i and e.
// Go 1.4 introduced a variable-free form, so that you can do this
for range time.Tick(time.Second) {
// do it once a sec
}
var m map[string]int
m = make(map[string]int)
m["key"] = 42
fmt.Println(m["key"])
delete(m, "key")
elem, ok := m["key"] // test if key "key" is present and retrieve it, if so
// map literal
var m = map[string]Vertex{
"Bell Labs": {40.68433, -74.39967},
"Google": {37.42202, -122.08408},
}
// iterate over map content
for key, value := range m {
}
There are no classes, only structs. Structs can have methods.
// A struct is a type. It's also a collection of fields
// Declaration
type Vertex struct {
X, Y int
}
// Creating
var v = Vertex{1, 2}
var v = Vertex{X: 1, Y: 2} // Creates a struct by defining values with keys
var v = []Vertex{{1,2},{5,2},{5,5}} // Initialize a slice of structs
// Accessing members
v.X = 4
// You can declare methods on structs. The struct you want to declare the
// method on (the receiving type) comes between the the func keyword and
// the method name. The struct is copied on each method call(!)
func (v Vertex) Abs() float64 {
return math.Sqrt(v.X*v.X + v.Y*v.Y)
}
// Call method
v.Abs()
// For mutating methods, you need to use a pointer (see below) to the Struct
// as the type. With this, the struct value is not copied for the method call.
func (v *Vertex) add(n float64) {
v.X += n
v.Y += n
}
Anonymous structs:
Cheaper and safer than using map[string]interface{}
.
point := struct {
X, Y int
}{1, 2}
p := Vertex{1, 2} // p is a Vertex
q := &p // q is a pointer to a Vertex
r := &Vertex{1, 2} // r is also a pointer to a Vertex
// The type of a pointer to a Vertex is *Vertex
var s *Vertex = new(Vertex) // new creates a pointer to a new struct instance
// interface declaration
type Awesomizer interface {
Awesomize() string
}
// types do *not* declare to implement interfaces
type Foo struct {}
// instead, types implicitly satisfy an interface if they implement all required methods
func (foo Foo) Awesomize() string {
return "Awesome!"
}
Another example
package main
import (
"fmt"
)
type Circle interface{
GetRadius() int64
}
type CircleImpl struct{}
func NewCircle() *CircleImpl {
return &(CircleImpl{})
}
func (*CircleImpl) GetRadius() int64{
return int64(100)
}
func main() {
circle := NewCircle()
fmt.Println(circle.GetRadius())
}
There is no subclassing in Go. Instead, there is interface and struct embedding.
// ReadWriter implementations must satisfy both Reader and Writer
type ReadWriter interface {
Reader
Writer
}
// Server exposes all the methods that Logger has
type Server struct {
Host string
Port int
*log.Logger
}
// initialize the embedded type the usual way
server := &Server{"localhost", 80, log.New(...)}
// methods implemented on the embedded struct are passed through
server.Log(...) // calls server.Logger.Log(...)
// the field name of the embedded type is its type name (in this case Logger)
var logger *log.Logger = server.Logger
There is no exception handling. Functions that might produce an error just declare an additional return value of type Error
. This is the Error
interface:
type error interface {
Error() string
}
A function that might return an error:
func doStuff() (int, error) {
}
func main() {
result, err := doStuff()
if err != nil {
// handle error
} else {
// all is good, use result
}
}
Goroutines are lightweight threads (managed by Go, not OS threads). go f(a, b)
starts a new goroutine which runs f
(given f
is a function).
// just a function (which can be later started as a goroutine)
func doStuff(s string) {
}
func main() {
// using a named function in a goroutine
go doStuff("foobar")
// using an anonymous inner function in a goroutine
go func (x int) {
// function body goes here
}(42)
}
ch := make(chan int) // create a channel of type int
ch <- 42 // Send a value to the channel ch.
v := <-ch // Receive a value from ch
// Non-buffered channels block. Read blocks when no value is available, write blocks until there is a read.
// Create a buffered channel. Writing to a buffered channels does not block if less than <buffer size> unread values have been written.
ch := make(chan int, 100)
close(ch) // closes the channel (only sender should close)
// read from channel and test if it has been closed
v, ok := <-ch
// if ok is false, channel has been closed
// Read from channel until it is closed
for i := range ch {
fmt.Println(i)
}
// select blocks on multiple channel operations, if one unblocks, the corresponding case is executed
func doStuff(channelOut, channelIn chan int) {
select {
case channelOut <- 42:
fmt.Println("We could write to channelOut!")
case x := <- channelIn:
fmt.Println("We could read from channelIn")
case <-time.After(time.Second * 1):
fmt.Println("timeout")
}
}
var c chan string
c <- "Hello, World!"
// fatal error: all goroutines are asleep - deadlock!
var c chan string
fmt.Println(<-c)
// fatal error: all goroutines are asleep - deadlock!
var c = make(chan string, 1)
c <- "Hello, World!"
close(c)
c <- "Hello, Panic!"
// panic: send on closed channel
var c = make(chan int, 2)
c <- 1
c <- 2
close(c)
for i := 0; i < 3; i++ {
fmt.Printf("%d ", <-c)
}
// 1 2 0
fmt.Println("Hello, 你好, नमस्ते, Привет, ᎣᏏᏲ") // basic print, plus newline
p := struct { X, Y int }{ 17, 2 }
fmt.Println( "My point:", p, "x coord=", p.X ) // print structs, ints, etc
s := fmt.Sprintln( "My point:", p, "x coord=", p.X ) // print to string variable
fmt.Printf("%d hex:%x bin:%b fp:%f sci:%e",17,17,17,17.0,17.0) // c-ish format
s2 := fmt.Sprintf( "%d %f", 17, 17.0 ) // formatted print to string variable
hellomsg := `
"Hello" in Chinese is 你好 ('Ni Hao')
"Hello" in Hindi is नमस्ते ('Namaste')
` // multi-line string literal, using back-tick at beginning and end
A type switch is like a regular switch statement, but the cases in a type switch specify types (not values), and those values are compared against the type of the value held by the given interface value.
func do(i interface{}) {
switch v := i.(type) {
case int:
fmt.Printf("Twice %v is %v\n", v, v*2)
case string:
fmt.Printf("%q is %v bytes long\n", v, len(v))
default:
fmt.Printf("I don't know about type %T!\n", v)
}
}
func main() {
do(21)
do("hello")
do(true)
}
package main
import (
"fmt"
"io/ioutil"
)
func main() {
data, err := ioutil.ReadFile("text.txt")
if err != nil {
return
}
fmt.Println(string(data))
}
package main
import "os"
func main() {
file, err := os.Create("text.txt")
if err != nil {
return
}
defer file.Close()
file.WriteString("test\nhello")
}
package main
import (
"fmt"
"net/http"
)
// define a type for the response
type Hello struct{}
// let that type implement the ServeHTTP method (defined in interface http.Handler)
func (h Hello) ServeHTTP(w http.ResponseWriter, r *http.Request) {
fmt.Fprint(w, "Hello!")
}
func main() {
var h Hello
http.ListenAndServe("localhost:4000", h)
}
// Here's the method signature of http.ServeHTTP:
// type Handler interface {
// ServeHTTP(w http.ResponseWriter, r *http.Request)
// }
Without dependency injection
https://elliotchance.medium.com/a-new-simpler-way-to-do-dependency-injection-in-go-9e191bef50d5
type SendEmail struct {
From string
}
func (sender *SendEmail) Send(to, subject, body string) error {
// It sends an email here, and perhaps returns an error.
}
type CustomerWelcome struct{}
func (welcomer *CustomerWelcome) Welcome(name, email string) error {
body := fmt.Sprintf("Hi, %s!", name)
subject := "Welcome"
emailer := &SendEmail{
From: "hi@welcome.com",
}
return emailer.Send(email, subject, body)
}
// Usage
welcomer := &CustomerWelcome{}
err := welcomer.Welcome("Bob", "bob@smith.com")
// check error...
With dependency injection
// EmailSender provides an interface so we can swap out the
// implementation of SendEmail under tests.
type EmailSender interface {
Send(to, subject, body string) error
}
type CustomerWelcome struct{
Emailer EmailSender
}
func (welcomer *CustomerWelcome) Welcome(name, email string) error {
body := fmt.Sprintf("Hi, %s!", name)
subject := "Welcome"
return welcomer.Emailer.Send(email, subject, body)
}
// Usage
emailer := &SendEmail{
From: "hi@welcome.com",
}
welcomer := &CustomerWelcome{
Emailer: emailer,
}
err := welcomer.Welcome("Bob", "bob@smith.com")
// check error...